When you are setting up Cleric for PvE, the key decision is how to make Condemnation work with its prerequisite skills. The recommended AION 2 Cleric build here is Chain of Torment → Earth Punishment → Condemnation, with Earth Punishment at skill level 5, Condemnation at skill level 12, and the four Magic Arcana listed below. Those specializations connect a guaranteed critical hit to a cooldown reset, giving you a concrete damage setup to work toward.
Why build around Condemnation?
At first glance, this looks like a simple three-button damage sequence. Read it as a chain of conditions instead: Condemnation requires a Chain of Torment target, Earth Punishment's level 5 specialty makes Condemnation critically hit an afflicted target, and Condemnation's level 12 specialty resets its cooldown when it lands a critical hit.

That is why the order matters. Chain of Torment establishes the cast condition; Earth Punishment supplies the critical-hit interaction; Condemnation turns that interaction into a reset once its own specialty is available. Using the last skill before preparing its target misses the logic that makes this build worth choosing.
This recommendation applies to PvE. If you are still deciding between classes, use the AION 2 class tier list to put the class choice in context before committing to this particular build.
How do you set up the skill sequence?
Start with Chain of Torment

Put Chain of Torment first in your macro order. Condemnation's cast condition is specifically a Chain of Torment target, so keep your follow-up skills aimed at that prepared target.
Check: Condemnation's skill information should identify its cast condition as “Chain of Torment Target.” If you are checking your setup before combat, this is the condition your opener needs to satisfy.
Follow with Earth Punishment at level 5
Place Earth Punishment second and work toward its level 5 specialty. At that level, Condemnation lands as a critical hit on targets afflicted with Earth Punishment. The practical point is to prepare the target before using Condemnation, rather than treat Earth Punishment as an unrelated attack.
Check: At skill level 5, look for the specialty stating that Condemnation critically hits targets afflicted with Earth Punishment. In combat, the corresponding result to watch for is Condemnation landing a critical hit on that target.
Finish with Condemnation at level 12
Place Condemnation third. Its level 12 specialty resets its cooldown when Condemnation lands a critical hit. Together with Earth Punishment's specialty, this is the interaction you are building toward.
Check: Verify the critical-hit cooldown-reset specialty at skill level 12. After a Condemnation critical hit, watch its cooldown reset. A cast alone does not demonstrate that the full interaction worked.
The safer way to check the build is to follow one target through the entire sequence. If you switch targets midway, you can no longer assume the new target has the conditions you just applied. Before blaming the macro, check the target and both specialty levels.
Which skill levels matter most?
| Skill | Build checkpoint | What you should verify |
|---|---|---|
| Chain of Torment | First in the sequence | Condemnation is being used on a Chain of Torment target |
| Earth Punishment | Skill level 5 | Its specialty gives Condemnation a critical hit against afflicted targets |
| Condemnation | Skill level 12 | Its specialty resets its cooldown after a Condemnation critical hit |
Use these as functional checkpoints, rather than a complete skill-point allocation. The material does not supply a full leveling route or the total cost of reaching these levels. If your skills are below either checkpoint, do not assume you already have the finished critical-hit and reset interaction simply because the three skills are in the right order.
A useful troubleshooting order is target condition first, Earth Punishment's specialty second, then Condemnation's specialty. Each check answers a different question: can you cast the finisher on this target, should it critically hit, and should that critical hit reset its cooldown?
Which Arcana should you use?
Use the following four-card setup for this Condemnation PvE build:
| Arcana | Selection to check |
|---|---|
| Chalice of Magic | Include this named card |
| Parchment of Magic | Include this named card |
| Compass of Magic | Include this named card |
| Bell of Magic | Include this named card |
| Arcana set | Magic Armor, 4-piece |
Check: Compare your selected Arcana names against all four entries, then check that the setup matches the listed Magic Armor four-piece set. Here, Magic Armor is the Arcana set recommendation; it does not provide a separate list of armor items to equip.
Keep the complete setup as your target instead of assuming any card with “Magic” in its name is interchangeable.
What still needs a separate decision?
Healing Light and Pantheon recommendations conflict in the available build details, so there is no reliable exact allocation for either here. You can use the supported damage sequence and Arcana plan without treating those unresolved choices as settled.
If your main concern is the support role you want to play, compare the AION 2 Chanter build before choosing a class. If you are weighing Cleric against a different caster, the AION 2 Sorcerer build is the relevant next comparison. Neither comparison changes the target conditions needed for this Cleric combo.
Once your three-skill order, two specialty checkpoints, and four-card Arcana setup match, you have the supported Condemnation PvE core ready to check in combat. Watch for the critical hit followed by the cooldown reset, then return to AION 2 classes if you want to compare this build with your other class options.